The Cursor Manager is a Unity package that simplifies the management of cursor input, visuals, and events. Key features include:
- Lock and unlock the cursor via player input or UI events
- Support for both old and new input systems
- Execute custom actions when locking or unlocking the cursor
- Easily manage different cursors, including dragging and dropping custom cursor textures
- Specify a custom cursor's 'click point' and change cursors via the editor UI or from a script
- Use the cursor manager from the editor UI in any scene
- Includes 5 high-resolution cursor textures
The package is well-documented, with PDF documentation, editor tooltips, and described public properties/functions. It supports Unity editors 2019.4 and later.
The Cursor Manager is designed to be easy to use and integrate into your Unity project. It provides a range of features to manage cursor input, visuals, and events, making it a convenient solution for developers. The package is well-documented, with clear instructions and examples to help you get started.





