Dead-Simple Dialogue is a non-branching, minimalist dialogue system designed for linear, narrative, and shorter-form games. It's event-driven and decoupled, allowing you to use it to trigger or respond to behavior in other systems like FMOD or camera controllers. The system is easy to use, with a simple markup language that converts marked-up text files to Unity-usable scriptable objects. The demo comes with some general-purpose utilities and public domain visuals. The system is ideal for projects where non-technical narrative designers need to hand off a manuscript to a Unity-facing programmer, from which 'cutscenes' can be programmatically extracted and linked to in-game situations.
Minimum Unity version: 2020 LTS. Dependencies: TextMesh Pro, Unity Input System Package (old input system will throw compiler error).
Dead-Simple Dialogue: A Linear Dialogue System for Unity - Asset Store





