Dialogue System for Unity

This package allows you to create your own cutscenes in seconds, with features like direct character control, animation synchronization, and voice-over integration. The Dialogue component is the central tool for creating and managing conversations. Key features include:

  • A tree-like structure for easy organization
  • Text display for each line
  • Choice nodes for player decision-making
  • Random nodes for delivering random lines
  • Jump nodes for creating looped conversations
  • Animation clip playback using the sequencing tool
  • Variable support for dynamic text
  • Easy voice-over addition

Each dialogue line can be delivered by a game object, with actors allowing for easy definition of speakers, moods, and special effects. The system also includes automatic saving of spoken lines and choices, as well as a dialogue memory component.

Additionally, the package includes a multi-camera shot feature, which automatically chooses the best shot to frame the conversation. It also includes source code, examples, and templates, as well as learning resources like documentation, courses, and YouTube tutorials.

Features:

  • Dialogue component
  • Actors
  • Sequencing animations
  • Compatible with Visual Scripting
  • Tools for creating custom UI skins

Includes:

  • Source code
  • UI templates (Default Skin, Pixel Skin, Cyberpunk Skin, Text Messaging Skin)
  • Multiple examples
  • Compatible with all Game Creator 2 modules

Dialogue System for Unity - Asset Store

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