Dispatcher: Precise Event Management for Unity

Dispatcher is a granular control system for Unity events, providing an intuitive and precise approach to event management. It allows you to assign exact timings directly from the Unity Inspector to trigger events during animations, cutscenes, or gameplay sequences. With Dispatcher, you can create a centralized hub for managing related events without cluttering your architecture.

Key Features:

  • Precise Timing Control: Assign exact timings directly from the Unity Inspector to trigger events.
  • Custom Event Dispatching: Operate in event mode to function as a dedicated event handler.
  • Configurable Triggers: Set events to fire after specific delays or when designated variables change.
  • Component-Aware Logic: Leverage automatic component detection to streamline event execution.
  • Singular Event Execution: Focus on firing individual events with precision.
  • Inspector-Driven Workflow: Configure everything directly in the Unity Inspector with a clean, intuitive interface.
  • Runtime Flexibility: Modify event timing and triggers during gameplay to adapt to different scenarios dynamically.

Dispatcher works seamlessly with Unity's existing systems, including Animation Events, UnityEvents, and the new Input System. It's the perfect solution for developers who need granular control over specific moments in their gameplay or animation timing.

Supported Unity Versions: 2018.1 or newer

Dependencies: None

Included: Essential Tools - Core (Partial)

Technical Details:

  • Compatible with all Unity project types
  • Animation or Event driven
  • Full source code included
  • Zero external dependencies
  • Thread-safe implementation
  • Minimal memory footprint
  • Editor-only functionality (no runtime impact)
  • Regular updates and support
  • Windows, macOS, and Linux compatible

Dispatcher: Precise Event Management for Unity - Asset Store

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