The Dungeon Crawler Grid Controller is a user-friendly and robust tool for creating immersive first-person dungeon crawler experiences. It's designed to be easy to set up and use, with no scripting required. This controller supports real-time or turn-based movement, smooth or instant snapping to grid positions, and features a range of options for customization, including inclines, declines, crouching, and more. It's compatible with Unity versions 2020.3 and later, including 2021, 2022, and Unity 6+.
Key features include:
- Real-time or turn-based movement
- Smooth movement or instant snapping to grid positions
- Support for inclines, declines, and crouching
- Free look camera
- Optional head bob
- Minimap
- Surface system for footstep sounds and barrier bounce sounds
- Triggers and interaction with doors, levers, stairs to other scenes, etc.
- Input system independent
- Audio system independent
- Optional Pixel Crushers Save System integration
- Complete, clean, and well-documented C# source code
- All art shown in demo scene is included for use in your projects
The controller is built using C# and is compatible with Unity versions 2020.3 and later. It's designed to be easy to use and customize, with a range of options for tweaking the movement and camera settings. The controller also includes a range of features to enhance the player's experience, including a minimap, surface system, and triggers for interaction with the environment.





