Easy Audio Implementation for Games

This package allows you to easily add dynamic audio to your game. It includes a range of features such as directional audio, media playback, and a persistent library of sounds. The Audio Manager editor window provides easy management of all audio-related content. The Audio Origin component simplifies audio source management, and the AudioPlaybackHUD and AudioPopUpHUD allow for runtime control of media playback. The package also optimizes the use of AudioSources in a scene using Gaskellgames' pooling system.

Requirements: GgCore package is required for this package to function. Features: Audio Manager Editor Window, Audio Origin, AudioPlaybackHUD, AudioPopUpHUD, Audio Tracks, Audio Album/Playlist, Audio Clip Group, 3 example environment sounds. Coding Level Requirement: None, drag and drop the audio origin into any scene and adjust in the inspector. Uploaded With Unity Version: 2021.3.45f. Help / Support: Discord, Website

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