This package allows you to easily convert rigged character meshes with animations into playable, interactive objects. Simply add an animation project asset, drag in one or more animation assets into the BulkToConvert folder, and press Play. The result is a playable character with a collider, rigidbody physics, and an animation controller.
Key features include:
β’ Conversion of almost any rigged humanoid animation mesh to a playable character.
β’ Support for animated characters.
β’ Prefabs produced are physics and collision capable.
β’ Compatible with Relative Spacetime Framework assets.




