The Control Rig asset simplifies the process of setting up a character for inverse kinematics using the Animation Rigging package. With this asset, you can quickly and easily create a control rig for your character without manual configuration of bones and constraints. The setup process is straightforward and can be completed in just a few minutes. The asset works well with any properly rigged character, such as those created with Mixamo.
One-click setup, automatic bone and constraint configuration, easy to use, flexible, and compatible with various character rigs.





