This package includes all the components needed to create a multiplayer game with Invector. It provides easy-to-use windows to convert scenes, objects, or entire projects to support multiplayer. The package replaces Invector components with custom-built components to smoothly send information to a server and transmit it to connected clients. It includes pre-converted Invector example scenes and supports a range of features, including server-authoritative, client-side prediction, and decompilation protection. The package also includes a pre-built network manager, huge documentation, and YouTube tutorial selections. It supports dedicated servers or hosted mode and has no CCU limit, making it ideal for large-scale multiplayer games.
This package requires Mirror (free) and Invector Base Template v2.6.1b-2.6.2c. It supports Invector Base Template, Invector Melee Template, Invector Shooter Template, and other Invector add-ons. The package includes a free Cloudformation template for hosting on AWS and a pre-built network manager. It also supports ragdoll, saved states, action support, character status syncing, inventory syncing, and more.





