Magic Tile Terrain is a powerful tool for creating terrains that can be edited on a per tile basis. Each face/quad can be textured individually, allowing for a high degree of customization. Key features include:
Per tile terrain editing
Rotate individual triangles and UV/texture
Apply heightmaps to your terrain
Automatic texturing and detail placement
GPU instancing for detail objects
Texture atlas generation
Smooth and flat shading for the terrain mesh
Vertex painting
Support for any material/shader with a main texture
This package is perfect for creating low poly or retro style game terrains.
The package includes features such as per tile terrain editing, automatic texturing, and GPU instancing. It also supports any material/shader with a main texture, making it a versatile tool for game developers.





