This package provides a set of tools to efficiently manage particle systems in Unity. Key features include:
Color change (Discoloration):
- Adjust the color scale and change the color of particle effects in batches
- Real-time preview supported
- Supports changing the color of shaders and maintaining consistency with the particle system
Zoom:
- Batch scaling of particle systems
- Supports scaling of mesh and skinmesh
- Real-time preview, play, pause, stop, and reset operations
Delay:
- Batch delay operation for particle effects without destroying the playing time of each particle effect
- Replace the function of removing the minimum delay
Future plans:
- Add a function valid for all shaders for color change
- Add the function of decolorizing the picture
Support:
- Good UI page and error prompt
- Good usage documentation
- Contains source code with detailed notes
This package contains 3 editor scripts with detailed notes. A demo is provided, but its effect is small due to being used in the editor window. A detailed PDF document is also included, providing a comprehensive guide.





