Energy System for Unity

The Energy System package provides a simple way to implement a damage and recovery system in your game. It uses a Damager, Damageable, and Energy object concept to manage energy levels. You can easily set up the necessary data in the Inspector, and the system is designed to work with 2D or 3D colliders. The package also includes events for notifying other scripts when energy levels change. A UI Energy Bar is also available to display energy levels.

The package is fully documented, with serializable attributes that have describing tooltips. It follows the Entity Component System (ECS) design and the Single Responsibility Principle. Components are small and focused on a single responsibility, and events are used to notify other scripts. The package is compatible with Unity 2019, 2020, and 2021 LTS versions.

Energy System for Unity - Asset Store

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