The Game Action System is an essential asset for Unity developers. It enables you to quickly and easily set up gameplay events and logic directly within the Unity Editor. With this system, you can define triggers and actions, perform tasks when invoked, and create complex gameplay mechanics or trigger special effects in response to player actions. The system is highly customizable and can be easily modified and extended to fit your project needs. It features a flexible architecture and intuitive interface, making it easy to add new functionality and expand the system as your project evolves.
Features include:
- Setup gameplay triggers and actions in the editor
- Create complex event-based gameplay mechanics
- Easy to use
- Modular and extendable solution
- Complete Source Code included
- Scene gizmos showing the connection between triggers and actions
Our online documentation covers all you need to get started, including a basic introduction to all features and scripting examples.
Features:
- Setup gameplay triggers and actions in the editor
- Create complex event-based gameplay mechanics
- Easy to use
- Modular and extendable solution
- Complete Source Code included
- Scene gizmos showing the connection between triggers and actions
Asset uses: Material Icons under Apache 2.0, January 2004; See "Third-Party Notice.txt" file in package for details.
Game Action System - Simplify Gameplay Development - Asset Store





