Gravix - Gravity-Based Scene Tools

Gravix is a Unity Editor tool that allows you to place objects with real-time gravity and physics simulation. This makes level design more natural, fast, and intuitive. With Gravix, you can create more realistic and engaging scenes without the need for extensive scripting or complex setup.

Gravix supports various render pipelines, including Standard/Built-In, Universal, and High-Definition.

Key features include:

  • Gravity toggle with a simple shortcut
  • Physics-based placement with automatic gravity application
  • Ghost preview mode for visual preview of objects before placement
  • Mouse placement controls for easy object placement
  • Automatic Rigidbody assignment
  • Real-time physics simulation
  • Undo support for safe and reversible changes
  • Seamless integration with the Scene view

Gravity Toggle (G key): Quickly enable or disable gravity simulation in the editor using a simple shortcut.

Physics-Based Placement: Automatically applies gravity to placed objects, allowing them to fall and settle naturally using Unity's physics engine.

Ghost Preview Mode: Semi-transparent visual preview of the object before placement, including material override and collider disabling.

Mouse Placement Controls:

Left Click: Place the object at the targeted surface.

Right Click: Cancel placement and remove preview.

Rigidbody Auto-Assignment: Adds a Rigidbody component automatically to objects if not present during gravity mode.

Selection-Based Activation: Any newly selected object will be affected by gravity instantly if the mode is active.

Real-Time Physics Simulation: Uses Physics.Simulate() during Edit Mode for real-time feedback and scene interaction.

Undo Support: Full integration with Unity’s Undo system for safe and reversible changes.

Editor Integration: Works seamlessly in the Scene view without entering Play Mode.

Gravix - Gravity-Based Scene Tools - Asset Store

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