GridPath is a powerful pathfinding solution for Unity that delivers fast and accurate results for basic and complex grids. It seamlessly integrates into any project and supports multithreading, making it efficient for finding the shortest path to your destination. The package includes an example scene to illustrate its usage and integration. It's suitable for projects of any size, from almost finished to brand new ones, and is a simple way to implement pathfinding. The source code is well-formatted and documented, and a documentation is provided for easy integration and support.
Fast pathfinding algorithm, seamless integration, multithreading support, grid-based pathfinding using the Dijkstra algorithm. An example scene is provided for illustration and integration.





