The Hang Gliding animation package is designed for Unity games and comes with humanoid and generic animation formats. It works with any humanoid rigged avatar and includes pure art package files in Fbx and Png textures, making it compatible with almost every version of Unity. The package is optimized for Unity games and includes a range of animations to bring your hang gliding experience to life.
The package includes a humanoid avatar with 20 animations, including takeoff, landing, and flying movements. The avatar is fully customizable, with separate meshes for the helmet, costume, and shoes. The costume mesh has 4111 vertices and 8136 triangles, while the helmet mesh has 1219 vertices and 2292 triangles. The shoe mesh has 402 vertices and 780 triangles.
The package also includes a hang glider vehicle with 4131 vertices and 8048 triangles. The vehicle textures include Albedo, Normal, Metallic, and Roughness & Opacity maps, all with 2k dimensions and 2 color variations.
The animations list includes a range of movements, from takeoff and landing to flying and turning. The package is perfect for creating immersive hang gliding experiences in Unity games.
Avatar Mesh Details:
Helmet, costumes, and shoes separate
Costume Mesh count: verts 4111 Tries: 8136
Helmet mesh count: verts 1219 Tries: 2292
Shoe Mesh count: Verts: 402 Tries: 780
Avatar Texture Details:
Textures come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k
with 2 color variations
Rig Details:
Humanoid Rig setup comes with 70 Joints including fingers
humanoid joint setup followed
Hang Glider Mesh Details:
Verts: 4131 Tries 8048
Hang Glide Vehicle Texture Details:
Texture s come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k size
Animations List:
BackTurn_Left
BackTurn_LRight
Land
Landing
LeftBend
LeftTilt
LeftTurn
Liftup
obstacle_01
Prelaunch_Idle
RideLoop
RideLoop_02
RIdeOnLoop_02
Right bend
RightTilt
RightTurn
Run
Speed
Takeoff_02
Takeoff_02_02
TurnDown
walk





