The Hexasphere Grid System is a powerful tool for creating and rendering spherical grids in Unity. It leverages texture arrays and geometry shaders to provide fast and efficient generation and runtime performance, allowing for hundreds of thousands of tiles. The system offers a range of features, including wireframe, shaded, and beveled styles, per-tile color and texture, extrusion, and interactive elements such as path-finding and group cells. It also supports height map textures, smart edges, and inverted mode, making it suitable for a variety of applications, including VR and AR experiences. The system is easy to use, with a simple API and full source code included. It is compatible with Unity 2021, 2022, and Unity 6, including Render Graph, and supports a range of platforms and graphics cards.
The Hexasphere Grid System is built using texture arrays and geometry shaders, which provide optimal performance for generating and rendering complex 3D environments. It supports a range of features, including wireframe, shaded, and beveled styles, per-tile color and texture, extrusion, and interactive elements such as path-finding and group cells. The system also supports height map textures, smart edges, and inverted mode, making it suitable for a variety of applications, including VR and AR experiences. The system is compatible with Unity 2021, 2022, and Unity 6, including Render Graph, and supports a range of platforms and graphics cards, including OpenGL, DirectX, and Metal.
Hexasphere Grid System: High-Performance Spherical Grids - Asset Store





