This package includes scripts and assets to build a missile turret system with advanced features such as:
- Collider-based target detection
- Tag-based targeting system
- Finite and infinite ammunition
- Reload timer
- Flexible missile count
- 2-axis turret rotation with controllable animation speed
- Auto retargeting
- RayCast-based line of fire check with tag-based exclusion system
The package also includes homing and unguided missile features, such as:
- Variable travel and turn speed
- Variable accuracy
- Tag-based explosion system
- Variable lifetime
- Variable time until armed
- Variable damage
- Variable radius damage
Enemy AI features include:
- Variable health
- Auto destruction with particle effect
The package includes 2k and 4k PBR texture maps, sound effects, and particle effects for a production-ready model.
The package includes Unity scripts and assets, with features such as collider-based target detection, tag-based targeting, and flexible missile count. The homing and unguided missiles have variable travel and turn speed, accuracy, and lifetime. The enemy AI has variable health and auto destruction with particle effect. The package also includes 2k and 4k PBR texture maps, sound effects, and particle effects.





