EndlessBook is a comprehensive solution for visualizing a book in your Unity scene. It includes animated meshes, scripts for updating pages, animating book states, and handling page turns. The asset also offers custom shaders and render textures to make your pages come alive. With EndlessBook, you can create an interactive experience that sets your project apart.
The package includes various static meshes for the book's front, middle, and back, as well as demos showcasing its capabilities. The source code is fully documented, and you'll find a user manual, quick start guide, and access to a forum and website for support.
To get the most out of EndlessBook, note that it was designed for the 3D Built-in Render Pipeline. If you're using a different pipeline, you may need to update the material shaders. The package also includes templates for cover and page textures to help you get started.
The package includes:
- One animated book with 5 materials, 1212 vertices, and 1960 triangles
- Closed Front static mesh with 1 material, 348 vertices, and 464 triangles
- Open Front static mesh with 2 materials, 564 vertices, and 838 triangles
- Open Middle static mesh with various quality options
- Open Back static mesh with 2 materials, 564 vertices, and 838 triangles
- Closed Back static mesh with 1 material, 348 vertices, and 464 triangles
- Demos and fully documented source code
- User manual, quick start guide, forum, and website access
- Templates for cover and page textures





