Magica Cloth: High-Speed Cloth Simulation for Unity

Magica Cloth is a high-performance cloth simulation package for Unity that utilizes the Unity Job System and Burst compiler to achieve fast and efficient simulations. It offers two types of cloth simulations: BoneCloth, driven by Transform, and MeshCloth, driven by mesh. MeshCloth can also work with skinning meshes. The package is easy to set up with an intuitive interface and supports various rendering pipelines, including BuildIn, URP, HDRP, and CustomRP. Additionally, it features a camera culling system and allows for time operations such as slow motion. The package includes full source code and is compatible with Unity 2019.4.31 or higher, as well as the Burst, Mathematics, Jobs, and Collections packages.

Magica Cloth uses the Unity Job System and Burst compiler for high-speed performance. It supports both BoneCloth and MeshCloth simulations, with MeshCloth also supporting skinning meshes. The package is compatible with various rendering pipelines and includes a camera culling system. It also allows for time operations such as slow motion. The package includes full source code and requires Unity 2019.4.31 or higher, as well as the Burst, Mathematics, Jobs, and Collections packages.

Magica Cloth: High-Speed Cloth Simulation for Unity - Asset Store

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