The Magikus Audio System is a comprehensive collection of components and assets designed to take your game's audio to new heights. Key features include effortless sound library management, precise sound control, and optimal sound handling. The system also offers independent time scaling, seamless fade effects, and full playback control. With its user-friendly interface and scripting capabilities, the Magikus Audio System is suitable for both seasoned developers and newcomers. It allows for customizable volume and pitch levels, diverse reproduction modes, and easy sound referencing by index, name, or label.
- Sound Library Creation
- Sound Master for easy volume and pitch level manipulation
- Sound Labels to avoid using string parameters
- Pool system for each sound
- Unscaled time implementation
- Fade effects on managers
- Play, Pause, Unpause and Stop functionality
- Sound reference by index, name or label
- Independent volume level in managers, masters, library and sounds
- Independent pitch level in masters, library and sounds
- Reproduction modes: loop, random and repeat
Magikus Audio System: Elevate Your Game's Audio - Asset Store





