This package provides two custom tracks for editing material properties in Unity's Timeline feature. The Material Track allows for direct editing of material properties, affecting all instances in the scene, while the Renderer Track enables object-specific changes by overwriting material slots. Material Property Blocks are used to maintain instancing integrity.
Both tracks feature layers, clip extrapolation, and a range of blending options, including float, range, color, vector, texture, and cube map settings. Blending can be done between two clips or with the original material value.





