The Maya Priestess character model is a versatile and detailed asset for game development. It features separate mesh parts, allowing for easy customization and modification. The model includes 60 face blendshapes, enabling a wide range of facial expressions. The character is also rigged with a humanoid skeleton, making it easy to animate and pose.
The model's polycount is highly customizable, with a range of 37,338 to 69,771 polygons, 45,204 to 97,535 vertices, and 73,772 to 138,630 triangles. This flexibility makes it suitable for a variety of game engines and platforms.
The model comes with 53 textures, each with dimensions ranging from 512x512 to 4096x4096. The textures are in TGA format and include PBR materials, albedo, normal, metalness, roughness, and ambient occlusion maps.
The Maya Priestess character model is an excellent choice for game developers looking for a highly customizable and detailed character model.
Number of textures: 53
Texture dimensions: 512x512, 1024x1024, 2048x2048, 4096x4096
Polygon count: 37,338-69,771
Number of meshes/prefabs: 19
Rigging: Yes
Animation count: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: PBR Texture, Albedo, Normal, Metallness, Roughness, AO, Alpha in TGA Format





