Are you struggling with performance issues when handling huge terrains in Unity? TerrainCutter is an all-in-one solution for optimizing terrains. It allows you to split massive terrains into smaller, manageable scenes and load them dynamically based on the camera's view, ensuring optimal performance for open-world games, simulations, and large-scale environments.
Key Features:
Automated Terrain Splitting - Convert a large terrain into multiple smaller scenes with just one click.
Dynamic Scene Loading - Load and unload terrain tiles based on the player's view, reducing memory usage and improving performance.
Seamless Terrain Transitions - Maintains smooth edges between terrain pieces for a natural look.
Supports Trees, Grass & Textures - Retains all vegetation, textures, and details after splitting.
Easy Integration - Works effortlessly with your existing terrain setup.
Editor-Friendly - Simple UI for generating terrain scenes inside Unity.
Optimize Massive Terrains for Ultimate Performance - Asset Store





