Optimize Your Headless Build with Headless Builder

The Headless Builder package is designed to optimize your Unity headless build process, saving you time, money, and resources. With one click, it strips unnecessary assets, disables graphics rendering, and more, making your life easier. This package is highly configurable, cross-platform, and supports batch building, Unity Cloud Build, and Dedicated Server build target. It also includes extensive documentation, script functions, and callbacks for customization. Say goodbye to common issues like the 'Global Illumination requires a graphics device to render albedo' error and more. Supports Unity 2017-2022.

Key features include:

  • Strips unneeded assets like textures, sounds, and video
  • Disables all graphics rendering, including lighting and shaders
  • Disables audio rendering
  • Skips shader variant compilation
  • Skips lightmap baking
  • Works out-of-the-box
  • Supports multiple build profiles
  • Extensive documentation
  • Highly configurable
  • Cross-platform
  • Supports batch building and Unity Cloud Build
  • Supports Dedicated Server build target
  • Can strip debug log messages from your build
  • Can output log messages to console instead of file
  • Generates a readme file
  • Script functions, callbacks, and define directives available
  • Can execute specific code only on headless builds
  • Simple examples attached
  • Full source code included

Optimize Your Headless Build with Headless Builder - Asset Store

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