This package is designed to optimize the level building process and reduce project build size. It's particularly suitable for projects with many simple levels or scenes, such as casual and hyper casual games. By using this system, you can keep things simple by having only one scene to build and load all your levels. The levels are saved in JSON files, and the information is read from these files at runtime, allowing for quick level loading and switching. You can also add extra data to your objects in a key-value format, which can be retrieved at runtime.
The benefits of using this package include reduced build size, quick level switching, and the ability to manage all levels from a single scene. However, it may not be suitable for projects with a large variety of elements, as it can be confusing to manage and build levels. Additionally, customization options are limited, as you must use fixed prefabs.
Features:
- Level building management
- Quick level loading management
- Save levels in files in a JSON format
Supported OS: All OS
Optimize Your Level Building Process with JSON - Asset Store




