Storing large amounts of data in JSON can lead to performance issues such as increased crash and ANR rates, longer application startup times, and increased build size. This package addresses these issues by providing a simple and efficient way to serialize data. With a single line of code, Ruff.Serialize(object), you can get started without any pre-setup required. This version uses reflection for easy integration, and a max-optimized version is also available as a separate asset.
This package is compatible with any Unity version and comes with source code provided. It can serialize any custom type and combinations, saving data to basic types such as arrays, lists, dictionaries, integers, unsigned integers, strings, booleans, floats, and bytes.





