Are you tired of dealing with common issues in Unity development? Scriptable Data is here to help! If you've struggled with:
- Forgetting to reset variables during testing
- Messy UI references to world objects
- Lack of a scalable Save Game solution
- Difficulty implementing data-oriented design
Scriptable Data addresses these issues by providing ScriptableObjects that reset when the game starts. This allows for loose coupling of scripts and shared variables, making it perfect for data-oriented design.
With Scriptable Data, you can:
- Use ScriptableObject setups for various data types (bool, byte, float, etc.)
- Reset ScriptableData objects to their default value when entering play mode
- Toggle between test and production defaults quickly through the Tools menu
- Utilize a simple Save Game solution integrated with ScriptableData
Say goodbye to tedious data management and hello to a more efficient development process!
Scriptable Data features:
- ScriptableObject setups for various data types (bool, byte, float, etc.)
- ScriptableData objects reset to their default value when entering play mode
- Two default values: one for testing and one for production
- Toggle between test and production defaults quickly through the Tools menu
- Integrated Save Game solution with:
+ Save Manager component for saving ScriptableData
+ SaveInterface component for accessing save options
+ Multiple save slots supported





