This Unity package allows you to display rich 3D space content on a single plane, minimizing resource usage. The parallax texture can be loaded directly in EXR format or designed according to a standard layout. The shader uses camera position and vertex position to create a 3D effect, making it ideal for showcasing internal building spaces.
The shader uses box intersection calculation to determine which parts of the parallax texture to display, creating a 3D effect on a single plane. This is achieved by using the camera position and vertex position of the plane as parameters.





