Physics-Driven Player Controller for VR

This package provides a realistic player movement system for VR applications. It includes features such as smooth and snap turning, walk, run, jump, crouch, and stand capabilities. The controller is designed to work with various input systems and includes a SteamVR and XRInputs controller wrapper example. It also supports physics-based climbing, standing on moving platforms, and configurable air acceleration. The player can be customized with adjustable height, leg height percentage, and camera settings. The package is input and interaction framework agnostic, making it easy to integrate into your VR project.

The package includes the following features:

  • Smooth and snap turning
  • Walk, run, jump, crouch, and stand capabilities
  • Slope angle max speed and friction curves
  • Configurable air acceleration
  • Physics-based climbing
  • Standing on moving platforms using physics and friction
  • Configurable horizontal jump velocity bonus based on crouch amount
  • Player height and leg height percentage customization
  • Sit/standing mode with automatic height calibration
  • Adjustable curve for pelvis -z offset based on crouch height
  • Head collision
  • Configurable Min/Max camera height
  • Hand stuck detection and resolving

The package is built to work with the HurricaneVR Interaction Framework, but can also be used standalone with Unity programming knowledge.

Physics-Driven Player Controller for VR - Asset Store

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