PostProcessing Controller: Simplify Post-Processing Animation

The PostProcessing Controller allows you to use Post-Processing components as if they were MonoBehaviours, making it easy to keyframe, animate, and use Post-Processing effects in your Unity projects. This package provides structs that override all of Unity's Post-Processing Effects, enabling you to animate them in the same way you would any other MonoBehaviour for animation.

With the PostProcessing Controller, you can:

  • Use Post-Processing components as if they were MonoBehaviours
  • Only update values when they change
  • Hide unused modules in the Volume Profile
  • Maintain the same order and GUI as in the Volume Profile
  • Support for URP and HDRP

Please note that there are some limitations and technical details to be aware of, which are outlined below.

Limitations:

  • The component cannot be animated due to its field type.
  • PostProcessing Controller only works for PostProcessing and does not support other Volume Components in HDRP.
  • Cannot animate Quality dropdown.
  • Some fields may not display in red during animation recording, but this is a GUI drawing issue.

Other Details:

  • The example scene was tested on 2020LTS, and the camera's PostProcessing flag should be checked.
  • PostProcessController was built with Unity's animation features in mind and has not been tested for other uses.
  • Updates to Unity's Render Pipeline are frequent and unpredictable, so please report any incompatibility issues.

Contact: [email protected]

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