This package is a procedural tile-based level generator, powered by the Drunkard's Walk algorithm. It allows you to create levels with ease, using GameObjects, Tilemaps, or custom solutions. The package includes built-in features like collision handling, height variations, basic controllers, and sub-randomizers. It also includes multiple character controllers, out of the box scripts, and prefab folders with assets. The package is designed to accommodate both simple plug-and-play solutions and custom modifications. It includes 6 sample scenes to guide the user and allow them to experiment with the generator and find the best parameters combination for their needs.
The package uses the old input system, but it's not required for the generation itself. The sample scenes use Unity Post Processing for visual flair, but it's not required for the demo scene or the generator itself.





