This package provides a powerful tool for slicing, breaking, sectioning, and extracting meshes. It includes basic examples to get started and allows you to create custom handlers for more complex mesh separation. A cube slicing mini-game is also included to help you learn how to use the package.
Key features include:
β’ Works well with both convex and non-convex meshes.
β’ Non-convex mesh calculations can be offloaded onto a worker thread, preserving FPS.
β’ Multi-threading increases the speed of non-convex mesh calculations.
β’ Proper tangent, normal, and UV mapping.
β’ Editor slicing for creating sliced versions of meshes in the editor.





