Real-Time Mesh Slicing and Separation

This package provides a powerful tool for slicing, breaking, sectioning, and extracting meshes. It includes basic examples to get started and allows you to create custom handlers for more complex mesh separation. A cube slicing mini-game is also included to help you learn how to use the package.

Key features include:

β€’ Works well with both convex and non-convex meshes.

β€’ Non-convex mesh calculations can be offloaded onto a worker thread, preserving FPS.

β€’ Multi-threading increases the speed of non-convex mesh calculations.

β€’ Proper tangent, normal, and UV mapping.

β€’ Editor slicing for creating sliced versions of meshes in the editor.

Real-Time Mesh Slicing and Separation - Asset Store

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