Advanced Mesh Interaction: Real-Time VR Bending and Breaking

Advanced Mesh Interaction is a powerful toolkit designed for real-time mesh interactions. It enables you to create never-before-seen mechanics in your VR game. The primary use case is for VR interactions, but it can be used on all platforms. The toolkit includes features such as smooth and dynamic mesh bending, dynamic mesh slicing, and performant mesh deformation. It is easy to use, with included samples and components, and is optimized for all hardware. It also supports multithreading using the Unity Job System and is compatible with all platforms, including XR Interaction Toolkit and VR Interaction Framework integration.

Mesh Bending: Real-time mesh bending under 0.2ms using bezier curves while preserving the volume of the mesh. Mesh Slicing: Real-time mesh slicing under 2ms. VR Interaction: A complex system for grabbing, bending, and breaking objects in VR. All platforms supported due to the use of Unity's Job System and Burst Compiler.

Advanced Mesh Interaction: Real-Time VR Bending and Breaking - Asset Store

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