Realistic Subsurface Scattering for Unity

This package provides a simple and efficient way to add realistic subsurface scattering to your Unity objects. It uses the same technology as EA's Frostbite 2 engine and is easy to use, requiring only a drag-and-drop operation. The material's thickness can be modified, and it works with real lights. The rendering cost is extremely low, making it suitable for various platforms, including VR, mobile, and WebGL.

Subsurface scattering technology, easy to use, modify material thickness, uses real lights, extremely cheap to render, compatible with VR, mobile, and WebGL.

Realistic Subsurface Scattering for Unity - Asset Store

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