The Okay Dynamics Engine is a library for simulating rigid body dynamics in Unity 3D. It is openly inspired by the Open Dynamics Engine (ODE) and provides more flexibility than other physics engines like PhysX. The engine is written in C# and uses the burst compiler and C# Job System for better performance. It is fully integrated with Unity 3D and allows for the use of rigid bodies, colliders, and fixed time steps to update the physics simulation. Rigid bodies can be moved using transforms, and local scales can be applied. The engine also supports the use of PhysX and Okay Dynamics Engine side by side in a scene, allowing for the benefits of both engines to be utilized. The engine has been developed and tested on standalone Windows and Android platforms, and should run on all platforms in theory. The Pro version allows the user to choose whether to display the logo or not.
Written in C#, uses burst compiler and C# Job System for performance, fully integrated with Unity 3D, supports rigid bodies, colliders, and fixed time steps, allows for side-by-side use with PhysX, developed and tested on Windows and Android platforms.





