Dynamic Soft Body Physics for Unity

Jelly Mesh is a Unity package that enables you to apply soft body physics to any mesh, allowing it to react naturally to physical forces in your game. This package is designed to work with both 2D and 3D physics systems, and offers a range of configuration options to balance quality and performance. With Jelly Mesh, you can create soft bodies with various configurations, including cube, sphere, pyramid, and grid shapes. Additionally, you can convert any Jelly Mesh to 'Free' mode, allowing you to directly move and scale rigid bodies in the Scene View. The package also includes an 'Attach Point' system, which enables child objects to react to physics forces. The full C# source code and an example scene are included for your convenience.

Works with any Unity compatible mesh, supports 2D and 3D physics systems, simple to configure with in-depth options, includes cube, sphere, pyramid, and grid body configurations, 'Free' mode for direct movement and scaling, 'Attach Point' system for child object physics, and full C# source code and example scene.

Dynamic Soft Body Physics for Unity - Asset Store

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