This package provides a C# script and supporting scripts to enable Rigidbody Parenting in Unity. Normally, a Rigidbody ignores its parent Rigidbodies in the scene hierarchy, but this asset solves that problem by making child Rigidbodies move with their parent Rigidbody. This means child Rigidbodies will move with the parent Rigidbody in addition to their own relative movements.
This asset is useful for simulations where you want child Rigidbodies to follow their parent Rigidbody's movements. It's a powerful tool for creating realistic physics-based interactions in your Unity projects.
All collisions and simulation are handled by Unity's internal physics engine. Positions and velocities between bounding clones, original Rigidbodies, and descendant Rigidbodies are synchronized.





