Softbody Physics for Unity

Yue Softbody Physics is a user-friendly package that allows you to turn any mesh into a softbody. The default settings provide good results for most meshes, and multiple adjustable settings enable you to fine-tune the behavior to your liking. To optimize performance, you can simplify the generated physics mesh with a single parameter. This package is built around Unity's built-in Rigidbody and requires a Meshfilter (Skinned Meshrenderer is not supported). The mesh should have fewer than 15k vertices.

Key features include simple softbody physics, integration with Unity's built-in Rigidbody, and support for meshes with up to 15k vertices.

Softbody Physics for Unity - Asset Store

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