ESave is a simple and powerful tool for managing game data in Unity projects. It supports almost all data types, including vectors, quaternions, colors, and transforms, and allows for infinite saves, deletions, and background operations. The system is easy to set up and use, and is compatible with Built-In RP, URP, and HDRP, as well as any platform. It has been tested in Unity 2021, 2022, and Unity 6.
With ESave, you can:
- Save and load any serializable data type with a single line of code
- Work around Unity's limitations on saving certain data types
- Create and manage an unlimited number of saves
- Delete saves during runtime
- Encrypt saves using the AES algorithm
- Choose which files to save and load in the background
Setting up ESave in your project is simple, and support and documentation are available. Try it out today and take your game development to the next level!
ESave supports most Unity data types, including vectors, quaternions, colors, and transforms. It uses a file-based structure to allow for infinite saves, and supports deletion of saves during runtime. The system also includes encryption using the AES algorithm, and allows for background saving and loading. It is compatible with Built-In RP, URP, and HDRP, and has been tested in Unity 2021, 2022, and Unity 6.





