Sound xR Core for Windows: Trial Ver. is a trial package for a spatial audio processing engine, specifically designed for earphones and headphones. It allows you to design an interactive and high-quality sound image localization and sound space in the application area of xReality, which includes VR/AR/MR/SR. This package provides a plug-in for planning Windows applications under the Unity environment, in the Unity Package format.
The package consists of a plug-in and a read me file in both English and Japanese. It is recommended to use this package with Windows 10/11 (64 bits) and Unity 2020, 2021, or 2022. The package includes three main functions:
- Binauralizer: converts audio source to be spatialized
- HOA (Hight Order Ambisonics): plays an HOA file
- Audio source playback area setting function: controls the area in which audio source are played
For commercial use, a separate corporate contract is required. You can purchase the product version at the Unity Asset Store.
Operating environment:
- Correspondence platform: Windows10/11 (64 bits)
- Operation confirming Unity: Unity 2020, 2021, 2022
- Reproduction environment: for headphone / earphone
Functions:
- Binauralizer
- Converts audio source to be spatialized
- Mono in / stereo out
- Sampling frequency: 48 kHz corresponds
- HOA (Hight Order Ambisonics)
- Plays an HOA file
- Corresponds to the 1-5th Ambisonics
- Ambisonic format: B-Format (AmibiX) -- correspondence (file format: wav)
- Sampling frequency: 48 kHz corresponds
- Audio source playback area setting function
- Controls the area in which audio source are played
- Place a GameObject in the scene to specify the area where the audio source can be heard
- Add SpatializedSoundArea component to any GameObject that has an AudioSource
Others:
- About HRTF characteristic sets
+ You can select the HRTF (head-related transfer function) characteristic set used for spatial audio processing from the two types





