Spatial Fading Transitions for Unity

This package enables you to create spatial fading and dissolving transition effects on GameObject materials. The transition spaces can be defined as spheres or planes using shaders with global or local keywords and variables. The package includes example surface shaders for transparent and opaque materials.

The package comes with six demo scenes to help you get started. It supports both Standard (Legacy) and URP render pipelines.

Key features include a generator for seamless noise textures and a selective bloom effect for URP.

Note that the URP subassets are packed inside a separate Unity package within the asset.

Supports Standard (Legacy) and URP render pipelines

Includes example surface shaders for transparent and opaque materials

Generator for seamless noise textures

Selective bloom effect for URP

Six demo scenes included

Spatial Fading Transitions for Unity - Asset Store

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