This package enables you to create spatial fading and dissolving transition effects on GameObject materials. The transition spaces can be defined as spheres or planes using shaders with global or local keywords and variables. The package includes example surface shaders for transparent and opaque materials.
The package comes with six demo scenes to help you get started. It supports both Standard (Legacy) and URP render pipelines.
Key features include a generator for seamless noise textures and a selective bloom effect for URP.
Note that the URP subassets are packed inside a separate Unity package within the asset.
Supports Standard (Legacy) and URP render pipelines
Includes example surface shaders for transparent and opaque materials
Generator for seamless noise textures
Selective bloom effect for URP
Six demo scenes included





