S.A.M. is a game-changing tool for Unity developers. It allows you to create, manage, and build complex game worlds by breaking down large scenes into smaller, streamable assets. This approach reduces memory usage, improves performance, and eliminates floating point issues. With S.A.M., you can work with 2D or 3D worlds, use Addressables, and create endless worlds with our world re-centering solution. The tool also includes a robust documentation, sample scenes package, and comprehensive API for advanced operations.
S.A.M. is built with extensibility in mind, using Unity's component-based model to be as modular as possible. It includes pre-compiled libraries (DLL files) and some source code, with the option to decompile the libraries for custom modifications. However, decompiling is done at your own risk, as it may break compatibility with future updates. The package also includes some source code affected by Unity Packages (Burst and Addressables), which are required for specific features.





