Simplify Scene Management in Unity with My Scene Manager. This package is designed to elevate your scene management workflow, handling seamless scene transitions, integrating Addressables, and working with async/await operations. Key features include effortless scene transitions, addressable and non-addressable support, async/await integration, built-in loading screens, cancellation support, and reliable testing.
Key Features:
- Effortless Scene Transitions
- Addressable & Non-Addressable Support
- Async/Await Integration
- Built-in Loading Screens
- Cancellation Support
- Reliable & Tested
My Scene Manager is open source and free to use, modify, and contribute to. Join our community to help shape the future of Unity scene management.
This package is perfect for you if you write code for scene transitions, want an easy way to build custom loading screens, use Addressable scenes, or rely on async/await workflows. It may not be for you if you need a fully no-code solution or an open-world streaming system.
High code coverage (80%+) with robust tests, ensuring stability and performance. Converting existing SceneManager calls to MySceneManager is simple, so you can level up your workflow without reinventing the wheel.





