This package includes a set of stylized character modular parts, allowing for customization in various slots, including head, torso, hands, pants, boots, hair, and helmet. Each slot has options for 2-5 PBR materials, and the project is based on a humanoid rig. The package does not include animations, but features custom shaders for dithering shadows and glass transparency. The character's skin is created using emissive maps, which can be disabled for a different effect.
Number of textures: 147
Texture dimensions: 1024x1024, 2048x2048
Polygon count: ~30 to 48k
Number of meshes/prefabs: 25 meshes, 5 prefabs for character corresponding each colour scheme
Rigging: Yes
Animation count: 0
UV mapping: Yes
Types of materials and texture maps: PBR, each material consists of 4 maps
- D for Diffuse
- N for Normal
- M for metalness with Alpha channel for Smoothness.
- AO for Ambient Occlusion
Dithering transparency made via Vertex Color alpha in custom materials.





