This shader creates a volumetric radial motion blur effect by drawing a transparent mesh multiple times with a rotational offset. It's suitable for objects like plane or chopper rims or propellers. The package includes three versions of the fake blur shader and one shader for the unblurred object, with varying pass counts to balance performance and quality.
The shader is designed to minimize draw calls, with one pass per mesh draw. It's recommended to use the 'FVRB_5_Passes' shader for optimal performance. Note that it has not been tested in HDRP or URP.





