This package allows you to create terrains for retro games by automatically placing tiles with the correct orientation and height. It also supports the generation of trees and other prefabs based on a treemap. The tiles are deformed to fit the height specified in the heightmap, and the terrain is optimized for ambient lighting. The package includes an editor, examples, and documentation to help you get started. It's perfect for creating realistic and varied terrains for your retro games.
Features:
- Tile placement and orientation following tilemap
- Height displacement using heightmap
- Trees (or prefabs you want) via treemap
- Normal rearrangement for ambient lighting
- Terrain indexing for multi-terrain management
Includes:
- Editor
- 3 Ready-to-use examples and assets
- PDF Documentation
3D Square Tile Terrain Generator for Retro Games - Asset Store




