Convexify is a runtime solution for creating convex colliders on any platform. It allows you to create convex compound colliders for arbitrary, non-convex meshes on the fly, ensuring precise collision detection for complex objects. This package is ideal for game developers who need accurate dynamic Rigidbody collisions for meshes with complex geometry.
Key features include:
- Runtime collider generation
- Cross-platform compatibility
- Background thread computation
This package is implemented in C# and runs on all platforms supported by Unity, including Windows, WebGL, and Android. It is currently being tested on macOS, iOS, and Linux.
Please note that asynchronous calculation is not supported on WebGL, and the asset does not contain any editor tooling for modifying colliders or serializing them as assets for later use.
This package contains a C# port of the VHACD algorithm, which is widely used in game/physics engines to speed up physics calculations. It is specifically designed for those who wish to do convex decomposition at runtime on any platform. The library is fully tested on Windows, WebGL, and Android, and is looking for beta testers for macOS, iOS, and Linux.
Limitations:
- Asynchronous calculation is currently not supported on WebGL.
- The asset does not contain any editor tooling for modifying colliders or serializing them as assets for later use.
Accurate Real-Time Collision Detection with Convexify - Asset Store




