Pixelate 3D Objects in Real-Time

CRUNCHER is a Unity package that allows you to render any 3D object as a pixelated 2D object in real-time. This package is designed to be easy to implement and can be used to create unique visual effects in your game. With CRUNCHER, you can have 3D and 2D characters interacting with each other, and the pixelated objects can still interact with the regular 3D world and be affected by collision. You can also reduce the FPS of your skinned mesh animation to achieve an old-school vibe.

To use CRUNCHER, simply drop a single prefab onto your camera and adjust the render resolution scale to your liking. Then, drop a single script onto each Game Object that has your Mesh or Skinned Renderer that you want to be pixelized and lower the animation FPS if desired. Finally, hit play and enjoy the pixelated effect.

Key features of CRUNCHER include:

  • URP Compatible
  • Doesn't require depth or opaque textures
  • Not a screenspace effect, making it faster on mobile devices
  • URP Compatible
  • Doesn't require depth or opaque textures
  • Not a screenspace effect, making it faster on mobile devices

Pixelate 3D Objects in Real-Time - Asset Store

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