A.D.A.P.T. AI is an AI tool that enables the creation of complex behaviors for Non-Playable Characters (NPCs) by integrating a Goal-Oriented Action Planning (GOAP) system. This system allows you to provide NPCs with a set of actions, and based on the situation, one or more actions will be executed to achieve a predetermined goal. The tool is designed to be easy to use, with a user-friendly interface that makes it simple to create and manage NPC behaviors.
Features:
- General menu for adding agents and actions
- Predefined action menu
- Inspector with properties for adding goals, preconditions, and effects
- Visible action tree in inspector
- Working GOAP system
- Functional demos
Supported OS:
- Tested on Windows





